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RRJDS GuildOur server is now running the TNG 2.7.6 Mod.
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| Quick Links: | Our Server Rules | Our Rules Of Engagement | The Lancer's Reactor | |||
| Our Forum | Our Wiki | Our Image Gallery | ||||
| Our website is also in Deutsch (German). Many thanks to Duncan for translating. | ||||||
| New Players: | Welcome to our Guild, please click here to see who we are and what we do. | |||||
| Then see below how to download the TNG 2.7.6 mod and connect to our server. | ||||||
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Firstly, please go and read our Server Rules so you know what we do and how we would like you to play. It only takes 3 minutes, we timed it reading slowly.
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Then, follow the link to get the Freelancer Mod Manager (FLMM) if from our Forum if you don't already have version 1.31. Remember the filename and save it on your PC in a folder that you can find easily later.
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Then, follow the link to get the TNG 2.7.6 Mod from our Forum Save it in the same folder as FLMM.
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When you have downloaded both, install FLMM first by double-clicking on the FLMM filename.
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When FLMM has installed, double-click on the TNG mod file. FLMM will open it and make it ready for use, but it will not be activated yet, so do not start Freelancer yet.
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If FLMM is not running, start FLMM again. Now activate the TNG mod by clicking on its name in FLMM's Mods list, and then clicking the Activate Mod button in FLMM. When the mod has been activated successfully, its name will be in green and it will have a green check-mark beside it.
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Start Freelancer and come and join us. |
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BUT: Don't forget to de-activate the mod when you leave our server, or you will not be able to connect to other servers. |
Last updated on 17th January 2008 by Avenger