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Guild Characters


Members' Characters

Guild Members operate and role-play up to three characters each, one in each of the following classes described below.  They are always Guild-Law abiding (but not necessarily Law Abiding!), courteous, honourable and sporting - but all in all, remember who they are, and do not take any Guild member lightly!

Class Description
 

Traders

These individuals specialize in trading and intelligence / information gathering.  They have the greatest knowledge of the Sirius Systems and of its inhabitants, trading routes, valuable commodities and technology.

Looking for a particular weapon? Ask an RRJDS Trader, they can tell you where to find it, how much it will cost, and if you are unable to get it yourself they can usually get it for you for an extra fee.

Looking for a particular wreck, a base or planet, an area for mining, or want help to fix your reputation with out paying a bribe?  Again these are the people to see.

And if they like the way you go about things when you are having a difficult time trading, they may even give you one or two tips at a low price to help you out.

 

Keepers

These are Stores / Banks that specialize in selling information and equipment, and in providing banking services.

Working closely with the Guild Traders and Enforcers, Keepers own stationary shops near planets and stations and sell their goods to all-comers.

Keepers do usually charge higher prices, but then - you can purchase almost any item from them without having to expose yourself to the hazards of getting it yourself, where the route, environment or local factions are hostile to you.

Keepers also arrange bank loans at reasonable interest rates, or with other special arrangements for repayment based on the needs and capability of each individual borrower.

If you really need that bit of extra cash to get over the hump of your first million - talk to a Keeper, but - make sure you comply with the agreed repayment terms!

 

Enforcers

These are the Guild's Law Enforcers.  They are highly trained, often seemingly cold-hearted and always very well equipped. They take care of elusive debtors and unfinished Guild business.  They enforce Guild Law and execute sentences passed by the Guild Inner Council.  

They operate on that very thin knife- edge between the Lawful and the Lawless, and have " special privileges" when it comes to enforcement.  Do not think you can run, hide or escape, even in New York.  Nowhere is safe for a fugitive from the Guild.

When "unemployed", Enforcers have been known to pass their time by  buccaneering.  This "hobby" is often mistaken for common piracy, but is actually very different.  Unlike the common pirates, who attack computer-generated ("AI" / "NPC") characters or weaker players and often in packs, Buccaneers are more Robin Hood types who specialize in assisted passage, wealth-adjustment, and business recovery operations for paying clients. Sometimes you may become the paying client! And sometimes, they are the client - which comes to the same thing!

But they are largely honourable, courteous and sporting.  They follow the Rules of Engagement and never take more than the other player can easily afford, or harass any player to the point of loss of fun. Victims are often surprised and sometimes pleased at how gently they have been buccaneered!

But beware, do not mess with an Enforcer!