» RRJDS Guild
» The Starport
» Starport Russia
» The FL Community
» Lancer's Reactor
It is currently Tue Sep 07, 2010 2:22 pm

View unanswered posts | View active topics


Board index » GENERAL » Important Info

All times are UTC [ DST ]


Careers and Tags for Characters



Post new topic Reply to topic  Page 1 of 1
 [ 9 posts ] 
  Print view Previous topic | Next topic 

Careers and Tags for Characters
Author Message
Avenger
 Post subject: Careers and Tags for Characters
PostPosted: Thu Apr 05, 2007 12:07 am 
Offline
Inner Council Member
Inner Council Member
User avatar

Joined: Sun Dec 12, 2004 10:54 am
Posts: 661
Location: Cyprus
Hi pals.

You can now have a tag on your character's name to identify the type or career of your character, it will assist greatly in role-playing (in case you forget what your character is supposed to be!).

Remember you can have up to 5 characters per account (and more than one account if you are using XP), but each should (preferably) have a different career from the others.

We have approved the following tags that you can use immediately :-

Prefix Tag for use before the name :-
    [OUTLAW] - Outlaw, earns $1million per PVP kill. You have an initial bounty of $10 million on you, which will increase by $10 million with every 10 PVP kills.
Suffix tag for use after the name, i.e. John_Doe[P] :-
    [A] - Alien lifeform (please choose an alien name or ID!! And stay in character when using this one, don't talk English!)
    [B] - Buccaneer - a Sporting and Honourable highwayman/highwaywoman!
    [BH] - Bounty Hunter - usually busy tracking down fugitives and outlaws
    [C] - Courier for hire - e.g. on hire to take some item of equipment to your client 's destination.
    [E] - Escort for hire - to protect traders
    [F] - Fugitive - use with /restart Fugitive template
    [L] - Learner - new players, help them get started, go easy with them!
    [M] - Mercenary for hire - shares missions rewards
    [P] - Pirate - watch out for these uncouth Ruffians and Scoundrels!
    [S] - Shop. This suffix is used by the Guild or by Clans for their shops, they are neutral and will sell to any player.
    Note - Players can also operate a personal store ship but may NOT sell to other players, and must NOT use the [S] suffix.
    [T] - Trader - may need to hire an escort or two
    [X] - Xplorer - may also need to hire an escort or two
The following are reserved Guild, Clan or Group tags. Do NOT start your clan character until you get approval from the Clan or Group's Leader first:-
    [FUGITIVE] - Reserved for Guild Bounties only, placed by the Guild on the character's existing name during the period he / she is bountied and is then removed once the bounty is claimed or cancelled.
    [H] - Hare - the quarry in Hare & Hounds race events
    [KOTOR] - KOTOR Clan - Knights Of The Old Republic.
    [LFS] - Light Fighter Squadron - combat group.
    [MIB] - "Men In Black" Group, Server Enforcers.
    [RRJDS] - RRJDS Guild Members only.
    [RRJDS-E] - Guild Elders only.
    [RRJDS-N] - Guild Novice Members only.
    [RRJDS]xxxxxxx[S] or [RRJDS-E]xxxxxxxx[S] - Guild Shop/Bank - you can buy info and equipment from these, or take out a commercial loan.
    [U] - Unidentified - the target in Guild Intercept events

From time to time we may introduce other temporary suffixes for special events, these should only be used for the specific event.

Have fun, now you know who you can trust / hunt / hire / avoid!!

Let me know if I missed any or if there are any you don't like.

:smt028

_________________
Roleplay - the art of self-deceipt.


Last edited by Avenger on Sat Jun 06, 2009 2:15 pm, edited 7 times in total.

Top
 Profile E-mail  
 
Careers and Tags for Characters
Author Message
Dark Uncle
 Post subject: Re: Careers and Tags for Characters
PostPosted: Fri Jun 12, 2009 11:33 am 
Offline
No-Lifer, lives here!
No-Lifer, lives here!
User avatar

Joined: Fri Jun 29, 2007 8:47 am
Posts: 120
Location: Europe
Umm how about us "FREELANCERS"???
Name[FL]
As some of us are exactly that (Freelanceing opportunist) Wow just as the name of the game originally implied.., We take a profit where we can and when it presents its self, trading, barganing, flying missions, flying escorts and not just one hole in the wall pegged, I ONLY do this individual..A jack of all trades, master of none, a FREELANCER.
Dark Uncle[FL]

PS I REALLY do not like RP tags anyway as a pirate would not want to advertise to the entire online players (HEY I am huting you) Nor would a trader like to use a bullhorn and announce to the world and universe at large, "Hey pirates looky at me I am running a trader ship come to din din".

Clans, guilds and IF they really REALLY want to then RP tags, but required? Never liked them never will, personally.

So hows about the [FL] tag then as it solves the problem down the middle.


Last edited by Dark Uncle on Thu Jun 18, 2009 8:53 pm, edited 1 time in total.

Top
 Profile E-mail  
 
Careers and Tags for Characters
Author Message
Avenger
 Post subject: Re: Careers and Tags for Characters
PostPosted: Fri Jun 12, 2009 1:10 pm 
Offline
Inner Council Member
Inner Council Member
User avatar

Joined: Sun Dec 12, 2004 10:54 am
Posts: 661
Location: Cyprus
I am now starting to wonder who you really are, the name Dark_Uncle belonged to a founder of this Guild who would turn in his grave. It was he and his co-founders that laid out the foundations and playing methods of this Guild. I guess you are not he then.

The purpose of the tags is exactly what you don't want - advertising. They make it simpler to get players to play together, and that is our objective.

Players can easily see who is who if they want to hire or are for hire - an Escort, Mercenary, whatever.

Fugitives will always be haunted, Outlaws will always feel bravado.

And Pirate, Buccaneeer and BountyHunter tags get the adrenaline going.

Today's real-life police have the ability to get instant data on any car they spot on the road.

Today, YOU can see exactly where your wife is on a map on the internet, if her mobile phone has a GPS locator - many do.

Tomorrow, all cars will be tagged and roadside scanners will betray the road-tax evaders, speeders, and uninsured drivers.

In Freelancer's time all ships will be tagged and will be immediately recognisable on scanners at whatever distance.

So our tags are not nonsense.

But a Freelancer tag is nonsense, it goes against our gaming rules of roleplaying individual characters.

So go read the tags topic and choose a valid one for your next character please.

Get WITH IT, BAGGY!

Thanks.

_________________
Roleplay - the art of self-deceipt.


Top
 Profile E-mail  
 
Careers and Tags for Characters
Author Message
Dark Uncle
 Post subject: Part 1 Re: Careers and Tags for Characters
PostPosted: Sun Jun 14, 2009 2:30 pm 
Offline
No-Lifer, lives here!
No-Lifer, lives here!
User avatar

Joined: Fri Jun 29, 2007 8:47 am
Posts: 120
Location: Europe
ok here goes, taken some time to think this over and reread all your post, lets take a look at some of the points shall we? Unfortunately I wil have to post this in two seperate messages due to length, my apologies to all for this ahead of time. This is not a bitch, nor a whine, yet something I have believed in for a long time and still do when servers started demanding of players to tattoo numbers on their arms and force them to become Borg. I am Dark Uncle 3 of 5.....

"Avenger" I am now starting to wonder who you really are, the name Dark_Uncle belonged to a founder of this Guild who would turn in his grave. It was he and his co-founders that laid out the foundations and playing methods of this Guild. I guess you are not he then.

1) "Nope still me. Team play, playing in character all yes still believe in those. But as I did then and still do, to make people place a tag on themselves for one specific function seems to pigeon hole players not allow them to (Roleplay), when did we become the Borg?"

"Avenger" Today's real-life police have the ability to get instant data on any car they spot on the road.

2) "OK so make it that the system police can see who I am but not players. I do not know if the car in front of me is stolen, driven by a rapist, or a convicted felon. By your theory here the principle does not apply."

"Avenger" Today, YOU can see exactly where your wife is on a map on the internet, if her mobile phone has a GPS locator - many do.

3) "Yes my wife and I do it due to the possibility of my having a seizure any time anywhere. This just as well confirms what I said. We do it because We Want too, need too, not forced too. Either of us can change the settings and WHOMP; guess what? No longer on the grid. A basis of choice and privacy. Not a police state where people are tagged, bagged, or tattooed with a set number. I believe that has been tried in the past already, did not go over too well."

Tomorrow, all cars will be tagged and roadside scanners will betray the road-tax evaders, speeders, and uninsured drivers.

4) "yes true, perhaps possibly in the far far future, as it is already done in many of the smaller contries such as sweden and finland where it is economically fesable. However, these smaller countries have limited controlable land masses where cameras can be set up, monitored, repaired, and replaced as needed. Not a fesable idea in space due to distance and range, same as not a fesable idea for say Alaska (A state not even a country), canada, or the Uninted states as a whole, too large a land mass for it. Also again you hit the nail on the head. Police will know, traffic controlers will know, but the common every day joe, will not. So we already have that in the game and more, it is called the reputation system, where landing control knows "do we let this person land or not", police know, "do we take this guy down or what", even mass transit is appraised of wanted felons and know (Beware this a person or ship which is a known criminal, avoid or elemenate), still not done on this planet yet to any great degree. so again no reason to tag anyone under your stated concept and theory."

"Avenger" In Freelancer's time all ships will be tagged and will be immediately recognisable on scanners at whatever distance.

5) "Great! so when will my Sanner MKI which can not see beyond my face, be able to see into the far reaches of space, locate the base I want to go to, tell me what system it is in and allow me to get there please? I am up for that handy peice of equipment. For if the scanners can do as you say above it should now be fesable by satelight relay to acquire this information." Yes dry humor... but still true.

SEE PART 2 FOR THE REST OF THIS PLEASE....
DU


Top
 Profile E-mail  
 
Careers and Tags for Characters
Author Message
Dark Uncle
 Post subject: Part 2 " Re: Careers and Tags for Characters
PostPosted: Sun Jun 14, 2009 3:06 pm 
Offline
No-Lifer, lives here!
No-Lifer, lives here!
User avatar

Joined: Fri Jun 29, 2007 8:47 am
Posts: 120
Location: Europe
SEE PART ONE ABOVE FOR BEGINNING OF THIS STRING AND POST

"Avenger" So our tags are not nonsense.

6) "true in one area but not Nonsense, as pointed out, again not needed nor still no evidence from any of the above (See full message in previous post folks), to establish how it Forces, umm, helps, players roleplay. Every server I have ever played on over the past years, has proven that forced tagging makes people act no differently than they would on any other server which does not require such, nor that it enhances and promotes players to act other than the way they would have untagged." While in most cases it eventually proves to push the majority of players away.

I just helped with the latest stress test for Earth and Beyond, no tagging, no forced "if you do cargo you can not do this or this ideals" and guess what? we had over 160 players on in one evening alone. A sobering thought I hope.

"Avenger" But a Freelancer tag is nonsense, it goes against our gaming rules of roleplaying individual characters.

7) "how so? How many people in todays economy and world are doing what ever jobs they can find to make cash? How many bank workers, accountants and realators are working at fast food shops, doing cashier work, cleaning houses, or such in order to make a living? How many people today have been talked about in our world who have had stress breakdowns from working 2 even 3 jobs, and that even before the economy went to a crapper in a handbag? How many truckers in the world when times are lean look to other forms of revenue to put food on the table and a roof over their heads? " my Uncle is a proffesional trucker and transport carrier, I know of which I speak here.."
It IS Freelancing dude plain and simple. Make a buck where you can and with-in the limits and margins (if possible) of your set morals and ethics."

I could have overlooked, even reluctantly agreed, to all your other statements above, but not this one. As it is simply so untrue as to make me wonder where this line of thought came from. And I am not simply speaking of the concept of a "Freelancer" for or from some projected future, or some ficticious universe, but freelancing happens every day, every hour, somwhere on this Real world today, and so far has occured through out history. So I see no reason to think if we just have to "tag" that such an option is not made available for them to choose from. For it has as a proven fact occured now and in the past, so I truely can not believe it would not occur in the future, real or otherwise as well. As such the tag of Freelancer, "if we must mark people", seems even more relevant in this situation and setting than any of the other suggested ones", as set by your very own statements and logic.

On the old website we had a forum set up for players to post their name and such if they wanted to be hired out for wingmen or escort services thus no tags required, so others could see and know to look for when in game. (Public advertising for jobs), same as we do today via radio, broadband, TV, and internet.
We had a forum to list currently known villans, even a section for people to place bounties on others which they felt had wronged them in some way or fashion. All relevant for such a "Roleplay" concept, thus no tags required. Oh and by the way people of course needed to go read the forums if they wanted to be up to snuff on the latest news, bounties, and arrest warrents, not just clan chatter.

But physical tags on a person, never did I agree with such in a mass scale, then nor now. I belive over time some ideals and past rememberances have gotten mixed a bit. I know it has in my brian pan.
Monitor the playground by all means yes, but force the "kids playing there" to play on only proscribed and set peices of the grounds equipment and only for the currently missproven reason of it will make them play nicer with each other?, still have not convinced me. So lets us leave it at that please and think on it. But I hope at least I have now convinced you that it is really me, anyway..

Huff, huff, puff, "wipes face with cold cloth", WHEW; ok, ok, "checking Pulse".. 8-)
Dark Uncle


Top
 Profile E-mail  
 
Careers and Tags for Characters
Author Message
Avenger
 Post subject: Re: Careers and Tags for Characters
PostPosted: Sun Jun 14, 2009 3:38 pm 
Offline
Inner Council Member
Inner Council Member
User avatar

Joined: Sun Dec 12, 2004 10:54 am
Posts: 661
Location: Cyprus
Heheheh.

I hear you.

By the way the forums and website pages are still there for announcements, bounties, chases, events - every player can open a new topic.

And should!

There is one drift in your argument - you want one character as a do-it-all, from what you say.

You already have that freedom.

Each player can have 5 characters per account, we want you to have characters that have specific careers. By tagging them you will remember what that character does.

Tagging is not enforced, maybe I came over too strongly, but it's not obligatory for all characters.

But we want only our authorised tags used, not self-invented ones. Characters with unauthorised tags will be renamed without tags when we spot them.

Tagging was placed into our gameplay on general request from our members to promote gameplay. It's not up to me but I happen to agree with tagging characters, for the reasons I've already given.

So - tell you what. Generate at least 2 new characters with careers.

I always enjoyed your Buccaneeering, so make that one. Choose the other yourself. You still have 3 self-chosen ones and another 5 on a second account for your stores etc. etc.

That should keep everyone happy, no?

Now - when I set up this forum I let everyone have full access to open new topics, open polls, and do whatever you want, we don't have one person making all the decisions, this is a democratic Guild and we want to expand our membership.

So I am opening a new topic for applications for Guild Membership.

Second - I want to see more suggestions from the rest of the players here, and the majority will will set our path for the future, without doing what the majority of our players want we are not going to be a place they want to be.

But of course, Fairness, Sportsmanship and Honour will override.

_________________
Roleplay - the art of self-deceipt.


Top
 Profile E-mail  
 
Careers and Tags for Characters
Author Message
Dark Uncle
 Post subject: Re: Careers and Tags for Characters
PostPosted: Sun Jun 14, 2009 4:17 pm 
Offline
No-Lifer, lives here!
No-Lifer, lives here!
User avatar

Joined: Fri Jun 29, 2007 8:47 am
Posts: 120
Location: Europe
Dude never said I would not, 8-)

It would be easier to rattle your chain time to time if you came and voiced with us though, "when your free of course from well desrved family time".

DU


Top
 Profile E-mail  
 
Careers and Tags for Characters
Author Message
Dark Uncle
 Post subject: Shops
PostPosted: Sun Jun 21, 2009 1:48 pm 
Offline
No-Lifer, lives here!
No-Lifer, lives here!
User avatar

Joined: Fri Jun 29, 2007 8:47 am
Posts: 120
Location: Europe
Does it not seem a bit hypocrytical to force players to tag themselves as "Traders" then tell them they can not TRADE / Sell to other players just forced NPC cargo runs only? So ONLY the government approved clans can sell to others like a monopoly right? Forget Roleplaying where if I am a trader or an explorer and build my rep to access special weapons or equipment others do not, and go "hey you want that, no prob I can optain it, but at a cost". This is a no, no, while the monopoly clans can go, Hey you want it, well only from us and at our prices!

One minute we are doing a rally cry for Roleplay via forced tags because it improves ROLEPLAY, then next going "well only roleplaying within OUR set bounderies since you could cut in on our clan profits". Are we not seeing a bit of a conflict here? And none of this tit for tat about too many shops, because diversity and player demand will decide that most certainly.

Why not simply state, if you can afford to open a shop so be it, as long as appropriatly taged and shops as we know like banks are neutral to not be fired upon. Park it in one location and LEVE IT THERE OR GET WIPED! Then let the players via supply and demand decided. Clans can "contribute" to clan shops and clan members get discounted prices from their clans or associated friends, thus a reason to be in a clan. But to tell people we want you to roleplay, BUT WAIT!!!, you can only do this or this, seems a bit hypocritial in my eyes. If people are really on the ball they can even work to get their shop or bank neutral with all NPC factions i their parked area. Yep is possibly trust me on that one, unless your parked in say Nehilim or Nomad spawn spaces.

May as well tell people "ok you can only do this trade run because to actually think, roleplay, and develop your toons and do the profitable runs will conflict with our clans profits or control, OH! and you MUST be tagged as a trader or what ever even though you can not actually trade or sell, just do NPC cargo runs...

Is anyone else seeing a problem with this line of thinking and where it may lead long term?

Devils advocate at large


Top
 Profile E-mail  
 
Careers and Tags for Characters
Author Message
Avenger
 Post subject: Re: Careers and Tags for Characters
PostPosted: Mon Jun 22, 2009 4:32 pm 
Offline
Inner Council Member
Inner Council Member
User avatar

Joined: Sun Dec 12, 2004 10:54 am
Posts: 661
Location: Cyprus
Yes, I can.

The Guild will have shops, and so will clans too.

So we don't want private players to sell to other players, that's all there is to it.

But at the moment we don't have any clan or Guild activity, so I don't think there will be much of a problem until those come back.

_________________
Roleplay - the art of self-deceipt.


Top
 Profile E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  Page 1 of 1
 [ 9 posts ] 

Board index » GENERAL » Important Info

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

Designed by HighDefGeek
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group